blender-mcp
BlenderMCP 是一个通过模型上下文协议(MCP)将 Blender 与 Claude AI 集成的工具,支持提示辅助的 3D 建模、场景创建和操作。它支持双向通信、对象操作、材质控制、场景检查和代码执行。
MCP 服务配置
复制以下 JSON 到 OPClaw 或其他 MCP 客户端的配置文件中即可使用
{
"mcpServers": {
"blender": {
"args": [
"/c",
"uvx",
"blender-mcp"
],
"command": "cmd"
}
}
}
可用工具 (17 个)
该服务在 MCP 协议中暴露的工具,AI 可按需调用
get_scene_info
Get detailed information about the current Blender scene
该工具无需必填参数,直接调用即可
get_object_info 1 个参数 需填 1 项
Get detailed information about a specific object in the Blender scene. Parameters: - object_name: The name of the object to get information about
必填参数:object_name
get_viewport_screenshot 1 个参数
Capture a screenshot of the current Blender 3D viewport. Parameters: - max_size: Maximum size in pixels for the largest dimension (default: 800) Returns the screenshot as an Image.
该工具无需必填参数,直接调用即可
execute_blender_code 1 个参数 需填 1 项
Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters: - code: The Python code to execute
必填参数:code
get_polyhaven_categories 1 个参数
Get a list of categories for a specific asset type on Polyhaven. Parameters: - asset_type: The type of asset to get categories for (hdris, textures, models, all)
该工具无需必填参数,直接调用即可
search_polyhaven_assets 2 个参数
Search for assets on Polyhaven with optional filtering. Parameters: - asset_type: Type of assets to search for (hdris, textures, models, all) - categories: Optional comma-separated list of categories to filter by Returns a list of matching assets with basic information.
该工具无需必填参数,直接调用即可
download_polyhaven_asset 4 个参数 需填 2 项
Download and import a Polyhaven asset into Blender. Parameters: - asset_id: The ID of the asset to download - asset_type: The type of asset (hdris, textures, models) - resolution: The resolution to download (e.g., 1k, 2k, 4k) - file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models) Returns a message indicating success or failure.
必填参数:asset_id、asset_type
set_texture 2 个参数 需填 2 项
Apply a previously downloaded Polyhaven texture to an object. Parameters: - object_name: Name of the object to apply the texture to - texture_id: ID of the Polyhaven texture to apply (must be downloaded first) Returns a message indicating success or failure.
必填参数:object_name、texture_id
get_polyhaven_status
Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available.
该工具无需必填参数,直接调用即可
get_hyper3d_status
Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available. Don't emphasize the key type in the returned message, but sliently remember it.
该工具无需必填参数,直接调用即可
get_sketchfab_status
Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available.
该工具无需必填参数,直接调用即可
search_sketchfab_models 4 个参数 需填 1 项
Search for models on Sketchfab with optional filtering. Parameters: - query: Text to search for - categories: Optional comma-separated list of categories - count: Maximum number of results to return (default 20) - downloadable: Whether to include only downloadable models (default True) Returns a formatted list of matching models.
必填参数:query
download_sketchfab_model 1 个参数 需填 1 项
Download and import a Sketchfab model by its UID. Parameters: - uid: The unique identifier of the Sketchfab model Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights.
必填参数:uid
generate_hyper3d_model_via_text 2 个参数 需填 1 项
Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters: - text_prompt: A short description of the desired model in **English**. - bbox_condition: Optional. If given, it has to be a list of floats of length 3. Controls the ratio between [Length, Width, Height] of the model. Returns a message indicating success or failure.
必填参数:text_prompt
generate_hyper3d_model_via_images 3 个参数
Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters: - input_image_paths: The **absolute** paths of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in MAIN_SITE mode. - input_image_urls: The URLs of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in FAL_AI mode. - bbox_condition: Optional. If given, it has to be a list of ints of length 3. Controls the ratio between [Length, Width, Height] of the model. Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure.
该工具无需必填参数,直接调用即可
poll_rodin_job_status 2 个参数
Check if the Hyper3D Rodin generation task is completed. For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step. Returns a list of status. The task is done if all status are "Done". If "Failed" showed up, the generating process failed. This is a polling API, so only proceed if the status are finally determined ("Done" or "Canceled"). For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step. Returns the generation task status. The task is done if status is "COMPLETED". The task is in progress if status is "IN_PROGRESS". If status other than "COMPLETED", "IN_PROGRESS", "IN_QUEUE" showed up, the generating process might be failed. This is a polling API, so only proceed if the status are finally determined ("COMPLETED" or some failed state).
该工具无需必填参数,直接调用即可
import_generated_asset 3 个参数 需填 1 项
Import the asset generated by Hyper3D Rodin after the generation task is completed. Parameters: - name: The name of the object in scene - task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step. - request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step. Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.
必填参数:name
服务介绍
BlenderMCP - Blender Model Context Protocol Integration
BlenderMCP connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender. This integration enables prompt assisted 3D modeling, scene creation, and manipulation.
We have no official website. Any website you see online is unofficial and has no affiliation with this project. Use them at your own risk.
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Release notes (1.2.0)
- View screenshots for Blender viewport to better understand the scene
- Search and download Sketchfab models
Previously added features:
- Support for Poly Haven assets through their API
- Support to generate 3D models using Hyper3D Rodin
- For newcomers, you can go straight to Installation. For existing users, see the points below
- Download the latest addon.py file and replace the older one, then add it to Blender
- Delete the MCP server from Claude and add it back again, and you should be good to go!
Features
- Two-way communication: Connect Claude AI to Blender through a socket-based server
- Object manipulation: Create, modify, and delete 3D objects in Blender
- Material control: Apply and modify materials and colors
- Scene inspection: Get detailed information about the current Blender scene
- Code execution: Run arbitrary Python code in Blender from Claude
Components
The system consists of two main components:
- Blender Addon (
addon.py): A Blender addon that creates a socket server within Blender to receive and execute commands - MCP Server (
src/blender_mcp/server.py): A Python server that implements the Model Context Protocol and connects to the Blender addon
Installation
Prerequisites
- Blender 3.0 or newer
- Python 3.10 or newer
- uv package manager:
If you're on Mac, please install uv as
brew install uv
On Windows
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
and then
set Path=C:\Users\nntra\.local\bin;%Path%
Otherwise installation instructions are on their website: Install uv
⚠️ Do not proceed before installing UV
Environment Variables
The following environment variables can be used to configure the Blender connection:
BLENDER_HOST: Host address for Blender socket server (default: "localhost")BLENDER_PORT: Port number for Blender socket server (default: 9876)
Example:
export BLENDER_HOST='host.docker.internal'
export BLENDER_PORT=9876
Claude for Desktop Integration
Watch the setup instruction video (Assuming you have already installed uv)
Go to Claude > Settings > Developer > Edit Config > claude_desktop_config.json to include the following:
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}
Cursor integration
For Mac users, go to Settings > MCP and paste the following
- To use as a global server, use "add new global MCP server" button and paste
- To use as a project specific server, create
.cursor/mcp.jsonin the root of the project and paste
{
"mcpServers": {
"blender": {
"command": "uvx",
"args": [
"blender-mcp"
]
}
}
}
For Windows users, go to Settings > MCP > Add Server, add a new server with the following settings:
{
"mcpServers": {
"blender": {
"command": "cmd",
"args": [
"/c",
"uvx",
"blender-mcp"
]
}
}
}
⚠️ Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both
Visual Studio Code Integration
Prerequisites: Make sure you have Visual Studio Code installed before proceeding.
Installing the Blender Addon
- Download the
addon.pyfile from this repo - Open Blender
- Go to Edit > Preferences > Add-ons
- Click "Install..." and select the
addon.pyfile - Enable the addon by checking the box next to "Interface: Blender MCP"
Usage
Starting the Connection

- In Blender, go to the 3D View sidebar (press N if not visible)
- Find the "BlenderMCP" tab
- Turn on the Poly Haven checkbox if you want assets from their API (optional)
- Click "Connect to Claude"
- Make sure the MCP server is running in your terminal
Using with Claude
Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for the Blender MCP.
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Capabilities
- Get scene and object information
- Create, delete and modify shapes
- Apply or create materials for objects
- Execute any Python code in Blender
- Download the right models, assets and HDRIs through Poly Haven
- AI generated 3D models through Hyper3D Rodin
Example Commands
Here are some examples of what you can ask Claude to do:
- "Create a low poly scene in a dungeon, with a dragon guarding a pot of gold" Demo
- "Create a beach vibe using HDRIs, textures, and models like rocks and vegetation from Poly Haven" Demo
- Give a reference image, and create a Blender scene out of it Demo
- "Generate a 3D model of a garden gnome through Hyper3D"
- "Get information about the current scene, and make a threejs sketch from it" Demo
- "Make this car red and metallic"
- "Create a sphere and place it above the cube"
- "Make the lighting like a studio"
- "Point the camera at the scene, and make it isometric"
Hyper3D integration
Hyper3D's free trial key allows you to generate a limited number of models per day. If the daily limit is reached, you can wait for the next day's reset or obtain your own key from hyper3d.ai and fal.ai.
Troubleshooting
- Connection issues: Make sure the Blender addon server is running, and the MCP server is configured on Claude, DO NOT run the uvx command in the terminal. Sometimes, the first command won't go through but after that it starts working.
- Timeout errors: Try simplifying your requests or breaking them into smaller steps
- Poly Haven integration: Claude is sometimes erratic with its behaviour
- Have you tried turning it off and on again?: If you're still having connection errors, try restarting both Claude and the Blender server
Technical Details
Communication Protocol
The system uses a simple JSON-based protocol over TCP sockets:
- Commands are sent as JSON objects with a
typeand optionalparams - Responses are JSON objects with a
statusandresultormessage
Limitations & Security Considerations
- The
execute_blender_codetool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it. - Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.
- Complex operations might need to be broken down into smaller steps
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Disclaimer
This is a third-party integration and not made by Blender. Made by Siddharth