game-assets
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
可用工具 (5 个)
该服务在 MCP 协议中暴露的工具,AI 可按需调用
tavily_search 14 个参数 需填 1 项
Search the web for current information on any topic. Use for news, facts, or data beyond your knowledge cutoff. Returns snippets and source URLs.
必填参数:query
tavily_extract 6 个参数 需填 1 项
Extract content from URLs. Returns raw page content in markdown or text format.
必填参数:urls
tavily_crawl 11 个参数 需填 1 项
Crawl a website starting from a URL. Extracts content from pages with configurable depth and breadth.
必填参数:url
tavily_map 8 个参数 需填 1 项
Map a website's structure. Returns a list of URLs found starting from the base URL.
必填参数:url
tavily_research 2 个参数 需填 1 项
Perform comprehensive research on a given topic or question. Use this tool when you need to gather information from multiple sources to answer a question or complete a task. Returns a detailed response based on the research findings.
必填参数:input
服务介绍
Ludo AI MCP Server
Generate game assets using AI through the Model Context Protocol (MCP).
# Features
| Category | Capabilities |
|- -- -- -- -- -|- -- -- -- -- -- --|
| Images | Sprites, icons, screenshots, backgrounds, UI assets, textures, background removal |
| 3D Models | Convert 2D images to GLB models with PBR textures |
| Animation | Animated spritesheets from static sprites (4-64 frames), motion transfer from video or presets |
| Video | Generate short videos from images (3-10 seconds) |
| Audio | Sound effects, background music, character voices, TTS |
# Quick Start
# # 1. Get an API Key
Sign up at ludo.ai and get your API key from app.ludo.ai.
# # 2. Configure Your MCP Client
# # # Claude Desktop
Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
# # # Cursor
Add to your MCP settings in Cursor preferences:
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
# Available Tools
# # Image Generation (createImage)
Generate sprites, icons, backgrounds, UI assets, and textures.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| prompt | Yes | Detailed description of the image |
| image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic |
| art_style | No | Pixel Art (16-Bit), Pixel Art (8-Bit), Low Poly, Cartoonish, Stylized 3D, Flat Design, Anime/Manga, Voxel Art, etc. |
| perspective | No | Side-Scroll, Top-Down, Isometric, First-Person, Third-Person, 2.5D |
| aspect_ratio | No | default, ar_1_1, ar_4_3, ar_16_9, ar_9_16 |
| n | No | Number of variations (1-8, default: 1) |
Credits: 0.5 per image
# # Edit Image (editImage)
Modify an existing image using text instructions (smart editing).
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64-encoded image to edit |
| prompt | Yes | Description of changes (e.g., "remove the background", "make it darker", "add clouds to the sky") |
| reference_image | No | URL or base64 reference image for style/content guidance |
| n | No | Number of variations (1-4, default: 1) |
Credits: 0.5 per image
# # Generate with Style (generateWithStyle)
Generate new content while maintaining the visual style of a reference image.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| style_image | Yes | URL or base64-encoded reference image for style matching |
| prompt | Yes | Description of what to generate (e.g., "a warrior character", "a treasure chest") |
| image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic |
| n | No | Number of variations (1-4, default: 1) |
Credits: 0.5 per image
# # Generate Pose (generatePose)
Generate a new pose for an existing sprite. Use this BEFORE animateSprite to get the best animation results - the starting pose should match your intended animation.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64-encoded sprite image |
| pose | Yes | Target pose: Idle (Front), Idle (Back), Walk / Run (Left), Attack Ready, Jumping, Crouching, Flying, Defending / Blocking, or any custom description |
| description | No | Additional instructions to guide pose generation |
| n | No | Number of variations (1-4, default: 1) |
Returns: url, pose, motion_prompt
Example workflow:
- Generate a "Walk / Run (Left)" pose with
generatePose - Use the returned
motion_promptdirectly inanimateSpritefor optimal animation results
Credits: 0.5 per image
# # Remove Background (removeImageBackground)
Remove the background from an image, returning a transparent PNG.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64-encoded image |
Returns: url (transparent PNG)
Credits: 0.5 per image
# # 3D Model Generation (create3DModel)
Convert a 2D image to a 3D GLB model with textures.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64-encoded image |
| texture_type | No | pbr (default), simple, none |
| texture_size | No | 1024, 2048 (default), 4096 |
| target_num_faces | No | Triangle count 1,000-100,000 (default: 50,000) |
| high_detail_shape | No | Enable for complex shapes (slower) |
Returns: model_url (GLB file) + 4 snapshot images from different angles
Credits: 3 per model
Processing time: 60-120 seconds
# # Sprite Animation (animateSprite)
Create animated spritesheets from static images.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| initial_image | Yes | URL or base64 of the starting frame |
| motion_prompt | Yes | Animation description (e.g., "walking cycle", "idle breathing", "attack slash") |
| image_type | No | sprite, sprite-vfx, ui_asset |
| frames | No | 4, 9, 16, 25, 36 (default), 49, 64 |
| frame_size | No | 64, 128, 256 (default), 0 (max resolution) |
| loop | No | Seamless loop (default: true) |
| model | No | standard (default) or new (higher quality) |
| duration | No | Standard: 1.2-3s, New: 4s |
| final_image | No | Ending frame for interpolation |
| pixel_art_filter | No | none, small, medium, large |
| gif | No | Generate an animated GIF (default: false) |
| individual_frames | No | Extract individual frame images (default: false) |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, num_frames, num_cols, num_rows
Credits: 5 per animation
Processing time: 30-90 seconds
# # Animation Presets (listAnimationPresets)
List available animation presets for use with motion transfer. Returns preset animations, perspectives, and directions — no video URLs are exposed.
Returns:
animations— Array of presets withid,name,category,description,duration,preview_urlperspectives— Array withid,name,description(all animations support all perspectives)directions—["N", "NE", "E", "SE", "S", "SW", "W", "NW"](all animations support all directions)
Credits: Free
# # Motion Transfer (transferMotion)
Transfer motion from a video or animation preset onto a static sprite, producing an animated spritesheet.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64-encoded sprite image |
| video | No | URL of the video to use as motion source. You can use videos from the animateSprite endpoint or provide your own. Videos up to 4 seconds will produce better results. Either video or preset_id + perspective + direction must be provided. |
| preset_id | No | ID of an animation preset to use instead of a video URL. Use the animation-presets endpoint to list available presets. When using a preset, perspective and direction are required. |
| direction | No | Direction for the animation preset. When using a preset, direction is required. Values: N, NE, E, SE, S, SW, W, NW |
| perspective | No | Perspective ID to use with the animation preset. When using a preset, perspective is required. |
| frames | No | Number of frames in the output spritesheet |
| frame_size | No | Size of each frame in pixels |
| loop | No | Trim animation for seamless loop |
| crop | No | Crop frames to fit content |
| pixel_art_filter | No | none, small, medium, large |
| margin_ratio | No | Padding around sprite (0.0-1.0) |
| margin_ratio_mode | No | manual (default), none |
| gif | No | Generate an animated GIF (default: false) |
| individual_frames | No | Extract individual frame images (default: false) |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, num_frames, num_cols, num_rows
Credits: 5 per transfer
# # Video Generation (createVideo)
Generate short videos from images.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| image | Yes | URL or base64 starting frame |
| prompt | Yes | Motion description (e.g., "camera zooms in", "character walks forward") |
| duration | No | 3, 5 (default), 8, 10 seconds |
| model | No | standard (default) or new |
| final_image | No | Ending frame for interpolation |
Credits: 3s=5, 5s=8, 8s=12, 10s=15
# # Sound Effect Generation (createSoundEffect)
Generate game sound effects from text descriptions.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| description | Yes | Sound description (e.g., "laser gun firing", "footsteps on gravel", "coin pickup") |
| duration | No | 0-10 seconds (0 = automatic) |
Credits: 3 per sound
# # Music Generation (createMusic)
Generate background music and themes.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| description | Yes | Music description (e.g., "epic orchestral battle theme", "calm piano melody", "8-bit chiptune") |
| lyrics | No | Optional lyrics for vocal tracks |
Credits: 3 per track
# # Voice Generation (createVoice)
Generate unique character voices.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| voice_description | Yes | Character description (e.g., "gruff old warrior", "cheerful young girl") |
| text | Yes | Text to speak (max 200 characters) |
| type | No | human (default) or non-human |
Credits: 3 per voice
# # Text-to-Speech (createSpeech)
Clone a voice from an audio sample.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| text | Yes | Text to speak (max 1000 characters) |
| sample | Yes | URL or base64 audio sample for voice cloning |
Credits: 3 per generation
# # Text-to-Speech Preset (createSpeechPreset)
Use preset voices for text-to-speech.
| Parameter | Required | Description |
|- -- -- -- -- --|- -- -- -- -- -|- -- -- -- -- -- --|
| text | Yes | Text to speak (max 1000 characters) |
| voice_preset_id | Yes | Serious woman, Wise woman, Calm woman, Patient man, Determined man, Deep voice man, Teen boy, Sweet girl, etc. |
| emotion | No | Default, Happy, Sad, Angry, Fearful, Surprised, Neutral |
| language | No | auto, English, Spanish, French, German, Japanese, Korean, etc. |
Credits: 3 per generation
# Example Prompts
# # Creating Game Assets
Create a pixel art knight character with sword and shield, side view, 16-bit style
Generate an isometric treasure chest icon for a mobile RPG
Create a low-poly stylized tree for a casual mobile game
# # Animations
Animate this character with a smooth walking cycle, 16 frames
Create an idle breathing animation for this character sprite
Animate this fire sprite as a looping VFX effect
# # Audio
Create a satisfying coin pickup sound effect for a platformer
Generate an epic orchestral boss battle theme, intense and dramatic
Create a voice for a wise old wizard saying "The journey begins now"
# API Documentation
Full API documentation with all parameters and response formats: api.ludo.ai/api-documentation
# Support
# License
Proprietary - See ludo.ai/terms for terms of service.